HEXTERMINATE – v2.0 It has been a long time since Hexterminate has had a release, and given the… Author By Solace-10 Date April 8, 2024 An introduction to crash reporting Despite our best intentions, our programs will likely crash at one point or another. If… Author By Solace-10 Date July 30, 2023 Arcon – creating a bold font variant One of the issues I’ve regularly had during indie game development is to find a… Author By Solace-10 Date August 4, 2022 Writing a logging system No matter what game we are making, robust logging is essential. It is an essential… Author By Solace-10 Date June 4, 2022 HEXTERMINATE – Towards a Linux build Let’s get HEXTERMINATE running on Linux. How difficult can it be? Beyond that, the engine… Author By Solace-10 Date August 18, 2021 HEXTERMINATE – UI & ship movement Ahead of starting work on the new game mode, the UI is getting a facelift… Author By Solace-10 Date June 19, 2021 1 2 3 … 6 Next
HEXTERMINATE – v2.0 It has been a long time since Hexterminate has had a release, and given the… Author By Solace-10 Date April 8, 2024
An introduction to crash reporting Despite our best intentions, our programs will likely crash at one point or another. If… Author By Solace-10 Date July 30, 2023
Arcon – creating a bold font variant One of the issues I’ve regularly had during indie game development is to find a… Author By Solace-10 Date August 4, 2022
Writing a logging system No matter what game we are making, robust logging is essential. It is an essential… Author By Solace-10 Date June 4, 2022
HEXTERMINATE – Towards a Linux build Let’s get HEXTERMINATE running on Linux. How difficult can it be? Beyond that, the engine… Author By Solace-10 Date August 18, 2021
HEXTERMINATE – UI & ship movement Ahead of starting work on the new game mode, the UI is getting a facelift… Author By Solace-10 Date June 19, 2021