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Arcon – creating a bold font variant

Date August 4, 2022
Views 1,161 Views
Reading Time < 1 Min Read
One of the issues I’ve regularly had during game development is to find a font that has the exact style I am looking for but is missing variants, e.g. comes in Regular but not Bold. While working on Hyperscape, I’ve found Arcon and after a few tests, decided it looked good across multiple user interface elements and would make for a solid base font in the game. However, this font only comes in the Regular weight. Rather than just discarding the font, I thought I’d try to create a Bold variant. I must say I had expected the process of making a Bold variant to be completely beyond my ability: I’m a programmer after all, and the idea of editing each individual glyph did not appeal. (more…)

HEXTERMINATE – Infinite War

Date September 23, 2020
Views 158 Views
Reading Time < 1 Min Read
After a couple of months of development, the Infinite War update is ready. With it, HEXTERMINATE gains a new game mode with procedurally generated galaxies and brings new challenges to the players.

HEXTERMINATE – towards the Infinite War

Date June 14, 2020
Views 160 Views
Reading Time 2 Mins Read
After a few updates over the last couple of weeks which addressed the issues some people were having with ramming, development time is shifting to the Infinite War update. I thought I’d give you an overview of what is currently being worked on.

Lamprey

Date February 23, 2020
Views 144 Views
Reading Time 2 Mins Read
During some recent work, I’ve had the need to automate a large number of Google searches for further analysis. Lamprey is the result of that effort and it is shared here in the hope it might be useful for someone else.

Kali Linux on the Huawei P10

Date December 4, 2018
Views 155 Views
Reading Time 4 Mins Read
Motivation With my laptop being more of a coffee table which can be moved rather than a portable device (with a comparable battery life), I was wondering if it was possible to get a Linux distribution running on my Android phone, a Huawei P10 with Oreo 8.0.0. This article tries to unify all the various sources I’ve had to use to get this to work and hopefully it will be of use to someone else, either as-is on a Huawei P10 or as a base for a similar device. Backup the device The process we’ll be undergoing will cause the contents of the phone to be wiped, so ensure that you backup your phone. The Huawei backup is more thorough than Google’s, so grab Huawei’s HiSuite, connect your phone to the computer via a USB cable and perform a backup. We’re about to flash the phone and this is not without risk. Don’t proceed if you’re uncomfortable with this and potentially with voiding your warranty. Setting up the Android Debug Bridge (ADB) On the Huawei P10 Go to the Settings application. From there, go to the System submenu and then to About. Tap the Build number option 7 times to enable the Developer Mode. You’ll get asked for your PIN after the 7th tap. Back in the System submenu, at the bottom, you’ll have a new Developer Options. Ensure these options are on: Enable OEM unlock and USB debugging. When asked, allow USB debugging from the PC you’re connected to. On the PC We will need to download the Android Debug Bridge, which you can get from Google’s repository. Once you extract the ZIP file, open a command line and navigate to the extracted folder. You should see your Huawei P10 listed if you run the following command: adb devices Unlocking the bootloader Before we can root the…
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