Tag: Logging

June 4, 2022 / / Gamedev

No matter what game we are making, robust logging is essential. It is an essential tool for the developer (and for more technical players), assisting both during development and after a game is release.

My custom C++ engine, Genesis, has had a logging from the earliest days, but it has received some upgrades recently to make it easier to use. I thought it might be helpful to other developers to write an article about the considerations which go into writing such a system, as well as share some code snippets.